Messaging: Difference between revisions

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== Samba Messaging ==


Multiple [[smbd]] processes usually run simultaneously - a main daemon process and couple of connections processes. Samba code has special API that allows different processes send messages each other. There are two implementations of [[Messaging]] code - different in current [[Samba3]] and [[Samba4]] code.
Multiple [[smbd]] processes usually run simultaneously - a main daemon process and couple of connections processes. Samba code has special API that allows different processes send messages each other. There are two implementations of the [[messaging]] code - different in current [[Samba3]] and [[Samba4]] code.


=== Samba 3 implementation ===
=== Samba 3 implementation ===


This implementaion uses [[Tdb]] file for storing messages and UNIX signals for notifying message receiver.
This implementaion uses [[TDB]] file for storing messages and UNIX signals for notifying message receiver.


All messages are stored in ''messages.tdb'' file (one can find it in ''var/locks'' directory). Each message is just a database record that has six fields:
All messages are stored in ''messages.tdb'' file (one can find it in ''var/locks'' directory). Each message is just a database record that has six fields:
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=== Samba 4 implementation ===
=== Samba 4 implementation ===


This implementation uses UNIX domain sockets. Each [[smbd]] listens on a unix domain socket with the name based on its pid. All sockets are located in ''var/locks'' directory. One message is packed into one datagram, so now we have message size problem - there is no way to send messages with size larger than allowed by a datagram.
This implementation uses UNIX domain sockets.

== Testing ==

You can test messaging speed with LOCAL-MESSAGING test from [[Samba4]] [[smbtorture]]. Present implementations have almost similar speed.

Revision as of 07:31, 5 May 2006

Multiple smbd processes usually run simultaneously - a main daemon process and couple of connections processes. Samba code has special API that allows different processes send messages each other. There are two implementations of the messaging code - different in current Samba3 and Samba4 code.

Samba 3 implementation

This implementaion uses TDB file for storing messages and UNIX signals for notifying message receiver.

All messages are stored in messages.tdb file (one can find it in var/locks directory). Each message is just a database record that has six fields:

  • messaging version (there is only one version now - 1)
  • message type
  • sender process id
  • receiver process id
  • message data length
  • message data

There are lot of message types in Samba3, you can see them all in include/messages.h file.

Process sends a message to other process with special function message_send_pid and to all processes with message_send_all. Each process should call message_dispatch routinely to check if messages were received and run appropriate handler.

Samba 4 implementation

This implementation uses UNIX domain sockets. Each smbd listens on a unix domain socket with the name based on its pid. All sockets are located in var/locks directory. One message is packed into one datagram, so now we have message size problem - there is no way to send messages with size larger than allowed by a datagram.

Testing

You can test messaging speed with LOCAL-MESSAGING test from Samba4 smbtorture. Present implementations have almost similar speed.